swgoh ship farming locations

Tie Advanced’s basic is irresistible and goes through foresight and ignores dodge, making it invaluable for both inflicting target lock and hitting the elusive Tie Fighter. The recommendations on this page are based only off of the other available locations that ship can be acquired from and does not take into consideration other items available from hard missions, other units available from the same store, or other units you are trying to farm. It does however provide an interesting interaction with Ghost, since Ghost reduces enemy Potency and Rex increases ally tenacity, potentially making it very hard for enemies to inflict target lock. Ships are becoming a more important part of the Galaxy of Heroes. It does however give out a lot of turn meter, in the form of +30% to a random ally whenever target lock is inflicted on an enemy, and +19% to an ally whenever they destroy a ship. It is a strong ship however, with the ability to cleanse all allies, inflict buff immunity and a unique that benefits Empire teams greatly. It’s important to note that gear levels provide the biggest and most consistent increase to a ship’s power, and the relative ‘quality’ of mods isn’t important. All of those are welcome buffs. This is Biggs or Sun Fac. Get traffic statistics, SEO keyword opportunities, audience insights, and competitive analytics for Swgoh. The unfortunate fact is that Boba’s kit, while undoubtedly strong, doesn’t fulfil the right criteria to be part of the meta team right now. The strategy of meta teams revolves around preventing your opponent from calling in reinforcements and getting to their ultimate ability, while calling in your own reinforcements and getting to your own ultimate ability. However, unless you get off an AoE ability block, that rarely happens. It can still serve as a reinforcement, and it does solid damage, however its primary use is its AoE ability block that targets target locked ships. 85. The second, third and (if you have it) fourth reinforcement slots aren’t particularly important on Defense. Fleet Arena is the under appreciated little brother of Squad Arena, often looked down on for being unfun (not untrue) and not synergising well with other areas of the game. Both Ships have advantages over each other, but the nature of the current meta lends itself better to Chimaera, which has better opening abilities and suffers less from having its turn meter reduced by Tie Reaper, Your opening team is made up of a taunter, a damage dealer, an irresistible target lock utility ship, an AoE preventer and a capital ship turn meter manipulator. Executrix is the better option here. It destroys one enemy ship and deals percentage damage to all enemy’s health, then cleanses and buffs one ally and heals all allies, before increasing the enemy capital ship’s cooldowns by 1. Good choices are: Because it can dispel buffs on its basic if the target is target locked, which can help you get around a nasty taunt. It also can inflict irresistible target lock with its special, which also hits all enemies with target lock, giving you reach beyond stealth and taunt of you just need a little more damage to finish off a persistent enemy ship, Ahsoka’s ship isn’t very powerful, but it is very easy to farm, and it has the ability to remove buffs, which comes in handy. SWGoH Fleet Meta 2020 Breakdown. This article is written and published on behalf of Andraskisjl Thanks for his awesome work ! Umbaran Starfightereval(ez_write_tag([[250,250],'crouchingrancor_com-large-leaderboard-2','ezslot_0',116,'0','0'])); Fives’ Ship is a solid reinforcement. This ship is also a difficult farm, meaning it doesn’t make it into meta teams very mucheval(ez_write_tag([[580,400],'crouchingrancor_com-leader-1','ezslot_6',117,'0','0'])); Another difficult farm that doesn’t quite bring enough to the table to make it worthwhile to replace a ship from a meta team. They are also good ships, and you will need their pilots since the Phoenix squad is used to unlock Thrawn. This ship also does some decent damage. Imperial Tie Fightereval(ez_write_tag([[300,250],'crouchingrancor_com-banner-1','ezslot_5',114,'0','0'])); The classic Tie Fighter is one of the best ships in the game at the moment, for one main reason: capital ship turn meter manipulation. Lastly, Fleet Arena does not require you to farm mods. Boba’s ship isn’t the best option out there, but it does great damage, inflicts target lock and has two AoE’s. Unfortunately powering up ships isn’t an exact science, as any increase in the above mentioned fields increases ship stats across the board. So you can’t tailor your ships to be faster or have higher Potency. Unfortunately the ship doesn’t have quite the right abilities to make it powerful, and is also difficult to farm to max out due to Jyn being only in the Guild Store. Squad Arena is usually highly competitive, and depending on the meta, can be much harder to get into. The reasoning for this is sustainability. As stated before, your goal is to prevent the enemy from getting reinforcements, so you can whittle down their ships for the win. Tie Advanced x1 usually goes in this slot, but Bistan’s U-Wing can also go here.

I had first reinforcement of Tie Advanced and second of Slave One. SWGOH Tools and Guides. It should be noted that certain ships, like Scimitar, don’t rely on speed, offensive power or durability, so they don’t need to be highly geared. Overall both ships have about the same level of use here, though perhaps Executrix gets a slight edge for the reliability of its extra damage bonus. Slave 1 sees a lot of play though, especially on new shards, because it’s a strong early game ship, but it’s best to not devote too much time and resources to gearing up Boba for Fleet, since he will be replaced eventually, Tie Silencer is a really strong ship with a great kit. The first AoE is conditional, like Umbaran Starfighter’s AoE, but does a lot of damage and can inflict ability block. Not the best reinforcement out there, but still useful enough to see play. Trying to beat Tie Reaper teams without a Tie Reaper of your own is very very hard. 13:15. Its very rarely run on the front line, usually just as a 2nd, 3rd or 4th reinforcement, to be called when needed, Scimitar is one of the most painful ships to deal with in the whole game. For farming ideas check out best ship farming locations. Avatar Creator. For farming ideas check out best ship farming locations. Executrix gives all allies +40% turn meter and offense up. This ship is mainly here as an AoE to clear off a ship from behind taunt if there’s no target lock on it. SWGOH Farming Guide: I’ve been playing SWGOH for nearly a year and a half and I made a number of mistakes when it comes to building my team. This ship can serve as a temporary stand-in for Scimitar in early teams. Hoping that farming his ship and the Phoenix ships won't be too lengthy, so that I can stay in the 200-500 bracket. ... Gear and Shard Farming Locations; It’s possible to keep Biggs alive for a very long time while your opponent struggles in vain to get around him to target your Tie Reaper. For farming ideas check out best ship farming locations. Whereas First Order Tie Fighter is good to go right from the start. Tie Fighter also acts as extra damage and inflicts target lock, but that’s not essential. The appeal around SWGoH has to do with the details. REQUEST A BID. He only taunts when a buffed enemy starts their turn, until they end their turn. Bringing in Scimitar or Sun Fac gives you more protection for them. This ship sees play in early shards, or as a 3rd-4th reinforcement to be called in to remove taunt or retribution, Cassian’s U-Wing has a lot of utility, being able to stealth allies, inflict target lock and call assists. Homepage/; Uncategorized/; swgoh ship farming calculator Archived . It doesn’t hold up as the shard gets older, but it’s great for beginners and is an easy farm for the Chimaera event. Chimaera removes turn meter and does more damage, while Executrix inflicts ability block and deals a little more damage to debuffed enemies. Ship Farming Locations. Ms Project Michael Scholz My Mystery Live Video Performance. Not quite good enough to replace Thrawn or Tarkin, but still good enough to be used on offense. And lastly its special hits like a truck and gives you a better option vs enemies that have retribution. Or if you have any insight into Fleet that hasn’t been covered here, share it in the comments. It can give an ally taunt, which can be annoying when placed on Imperial Tie Fighter or a durable ship like Umbaran Starfighter. Ghost has a solid AoE, can call multiple allies to assist, weakens enemy ability to inflict target lock and if Phantom II is active, cannot be target locked. Otherwise its kit is bland and pretty useless. Silencer is a difficult ship to place currently. It needs to take damage or attack target locked enemies to reach its fullest potential, which obviously works better if it starts on the front line. It can attack twice on its basic, and both attacks have a chance to inflict target lock, as well as dealing a lot of damage. You may get your second reinforcement out, but there is almost no chance of getting the third and fourth ones out too. 0. Calling First Order Tie Fighter does the most damage. Chimaera is the stronger ship in the meta, but not by a whole lot. And while Umbaran Starfighter can’t inflict ability block, it can hit targets behind stealth or taunt to finish off a nearly dead Tie Reaper or Tie Advanced, which is the main purpose of Boba’s target lock AoE, and Umbaran Starfighter’s dispel puts it above Slave 1 in terms of utility. swgoh ship farming calculator. It should be noted that this is an attack boost to First Order Tie, Imperial Tie and Tie Advanced, foresight (free dodge) to Tie Reaper and Defense up to Biggs. Pick a ship. But again, gearing them up can only help your team. Executrix has a more straightforward powerup with its unique. It can dispel target locked enemies and it dishes out turn meter to empire allies when they attack target locked enemies, Tie Reaper is the backbone of the current meta and the most important ship on the board in every match. Bistan’s U-Wing has a very slight speed advantage thanks to its unique that grants +20% speed. SWGOH F2P Character Farming Guide (For Beginners) – 2018. SWGoH Legendary Character Farming Roadmap. If the meta were to shift away from teams that focus on removing tm from the enemy capital ship, Gauntlet Starfighter could potentially find a place in the meta, This Ship is quite weak, and only makes it onto some early teams because it is easy to farm, its Crew is easy to gear up, it has the ability to call an assist, and it can occasionally assist other allies on their turns, The Phoenix Ships are a pretty solid tag team duo that work best when paired together. This is extremely useful because your ships basics inflict target lock, which gets Biggs’ taunt up and provides him protection. Reliable Clone Tank that both inflicts and exploits Target Lock. So don’t waste good mods on Fleet-only toons. FOTF’s main purpose is to go as quickly as possible and try to inflict target lock on enemy Tie Reapers or Tie Advanced x1s. Not to mention it’s doubled for Empire allies, bringing it up to 30-90% for Tie Advanced and Tie Fighter. Though it should be noted that if another ship on your side has taunt, scimitar’s stealth won’t affect it, so put the pseudo taunt on your Biggs/Sun Fac if they are still alive. The fact that it’s one of the easiest ships to farm helps too, Phantom II goes best with Ghost, and basically does a lot of what Chopper does in Squads. If you’re able to survive Chimaera’s initial onslaught, Executrix is the best finisher in the game currently, First Order Tie Fighter is a monster. With the pending update to ships, there is a chance the following information will become out of date. It’s kit is based on synergy with allies. FOTF is the meat of your team, dealing most of the damage and finishing off opponents with strafe. The only way it will ever see play is if we see a stealth meta for Fleet Arena, since it can call all stealthed allies to assist with its special. 5 months since my last blog post. This is a great ability, but Executrix’s ultimate is a straight up ‘I win’ button if the enemy has 3 or less ships. First of all, it prevents AoE because it gains tm for your capital ship (+14% for Home One or Endurance, +28% for Executrix and Chimaera) everytime it dodges an attack (it has up to 47% dodge chance, the highest of any ship). Some people have it on their opening line, but this usually crippled the team a bit by removing what the usual meta ships bring to the table. However, Tarkin’s ultimate, combined with his Empire Synergy and speed advantage put him ahead of Mace, and Thrawn’s powerful basic and unique, combined with Tie Reaper’s tm removal on both sides make it a better choice too. It has a stale meta that changes much slower than Squad Arena, meaning your strong team you farmed up will likely stay strong for a long time. The crew member is a toon you’re not going to invest in unless you’ve starred, levelled and geared up about 95% of all other toons either, since it too, is incredibly useless, Kylo’s Command Shuttle has the potential to be strong, but unfortunately it doesn’t have much active effect on the enemy team. Well worth investing in early on, but will be replaced by better ships later, Clone Sergeant’s Ship is unfortunately one of the few ships with a very poor kit. The reason this is good is because it forces your opponent to work around the Tie Fighter, often making players think twice about using an AoE, and if the AI uses an AoE, there’s a good chance your Tie Fighter will dodge and give you tm. It also has evasion bonuses, meaning it has the potential to soak up attacks, keeping your team alive longer. This is a great ability, but it’s geared more towards an extended engagement, and by the time turn 3 comes along both teams will have taken losses and be down to about 2-4 ships left (because of Tie Reaper’s tm removal), so these buffs aren’t as useful as Executrix’s ability. Executrix on the other hand just does some damage and exposes the enemy. It also can inflict irresistible target lock (can be evaded however) and hit other target locked enemies with its special. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. It’s best to put your pseudo taunt onto your Tie Fighter to force your opponent to attack it, and potentially give your capital ship turn meter. When a non-buffed enemy takes a turn they are free to attack whoever they want, in the opening lineup only Tie Fighter, Bistan’s U-Wing and Biggs usually have a buff for any reason. Make no mistake, if you farm fleet toons and ships, you will likely miss out on strong toons that are necessary for special events or raids, unless you’re a well established player or a big spender.eval(ez_write_tag([[250,250],'crouchingrancor_com-medrectangle-3','ezslot_1',108,'0','0'])); However, Fleet is less likely to change. Plo Koon’s Ship is similar to Ahsoka’s ship in that it’s mostly not very good, but it fulfils one purpose and is an easy farm. Free2Play Farming Guide. This guide is a one stop shop for everything you need to know about Fleet Arena in its current state, and how to achieve the best results. It also has a decent kit, with buff removal and protection regen for target allies. Tie Reaper is the only choice for this slot and is almost compulsory. Chimaera gives +25% critical damage (+50% to Empire allies), +15% critical chance and +5% stacking tenacity up to all allies whenever an enemy is defeated. Chimaera will give you an advantage in the last legs of a tight battle, and possibly pull you back from a near loss, but Executrix will win you the battle in most situations. It works particularly well under Tarkin as a reinforcement, since it gets retribution. This is especially nasty when used on Tie Advanced x1, Wedge’s X-Wing or Tie Fighter, Sun Fac’s Starfighter is a potential replacement for Bigg’s X-Wing as the designated taunter, or a good reinforcement to call if you want to keep protecting your Tie Reaper or Tie Advanced x1. Increasing the power of your ships relies on 8 factors: Each one of these things, when increased/added to, increases the power and stats of the ship. Happy battles folks. It can potentially be a decent reinforcement, but you’re crippling yourself if you replace a frontline ship from a meta team with the Command Shuttle at the moment, The Millenium Falcon suffers the same problem as most other strong ships that aren’t on meta teams. Tie Advanced also can dispel target locked enemies and gives 10% turn meter to empire allies when they attack a target locked enemy. Mod Farming Mods can be acquired through Mod Battles, Mod Challenges, and the Mod Store. This isn’t a quick level up, shoot em’ up kind of game. Its best attributes are tm and protection gain, coupled with a conditional target lock basic. This ship can serve as a temporary stand-in for Scimitar in early teams, A lot of people will probably protest upon seeing Slave 1 placed here instead of on meta teams. It doesn’t do anything strong enough to warrant it replacing another meta ship. Sun Fac works better later into the game when opponents have stealth or buffs granted by the capital ship. It’s a little more useful however, because you can stealth an ally and inflict irresistible target lock with its two other specials. This is First Order Tie Fighter. Like the Gauntlet Starfighter, if the meta shifts away from capital ship tm manipulation, Tie Silencer may find a place, especially since it’s such a huge damage dealer, but for now it’s more likely to make you a target on defense, Wedge’s X-Wing is a great ship with a simple, yet powerful kit. Side note: if an opponent has retribution up and you must attack with FOTF, use strafe instead of his basic to avoid a double counterattack. Finally, if you’re interested in figuring out the speed of a ship based on its gear, levels, mods and Zetas use the Speed Simulator. An absolute monster. It can give an ally taunt, which can be annoying when placed on Imperial Tie Fighter or a durable ship like Umbaran Starfighter. The approximate drop rate for each ship has been worked into the calculation and will be refined over time. Can also be good when used on Tie Advanced to finish off Tie Fighter. Slave 1 Swapping a meta ship out for this you will be losing something and not gaining enough to make it worthwhile. I just figured I would make a post since I've had questions asked about how it works. Its basic inflicts offense down too. In the current meta this is very powerful, and as a result people avoid attacking Tie Fighter, if they are smart, going so far as to choose not to use an AoE attack to avoid triggering that tm gain. It is necessary for the Chimaera event, however it doesn’t make it onto meta teams, and can be a bit of a grind to farm up, Ackbar’s capital ship suffers from much the same problems as the Endurance. Chimaera restores health and gives attackers offense up, supports, foresight and tanks, Defense up. All players must first start with the Mod Battles area of the game which opens at Level 50. It also works really well under a Chimaera lead, because its basic inflicts target lock when called to assist. But the most useful trait is far and away the tm removal, Your first reinforcement is almost always Scimitar, though you can swap in Sun Fac effectively. This is beyond invaluable. Taunt requires being called as a reinforcement. A full set of 5-dot health mods upgraded to lv15 will have the same effect as a rare speed and crit damage set with high speed secondaries. This page was last edited on 16 January 2021, at 23:25. Its basic can’t match Chimaera, and its AoE is weaker, but it has the best ultimate ability in the game and its special gives allies tm and offense up and Empire allies Potency up. It has the ability to call a targeted assist which also heals the target ally’s protection, as well as being able to restore protection with its second special. This is useful if you just need a little more reach to finish it off. The first ship you lose is most often your tank, leaving your softer, more useful ships open to be attacked. Join the community: Let's discover how such a team works : Shards farming, Mods, Strategy, Leveling tips. Some characters can be acquired from multiple locations within the game, this … Serves the same purpose as Jedi Consular’s Starfighter, calling an assist. 64 % 85. This Ship is pretty decent, but doesn’t really have a place in meta teams at the moment. Its best attributes are it’s protection restoration, durability and low chance to inflict target lock. Doesn’t quite fit the meta however, and can’t match the damage output of the Millenium Falcon as an AoE dealing reinforcement. And while it can definitely deal a huge amount of damage, it needs a lot of build up before it can do so, and rarely does better than the ships it might replace.
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