Germanyimprovements, stage 3 2. You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. Im using AMD EyeFinity with a … normalized_y: 0.000000 monitor_config : _nameless.0714.5618 { render_exterior: true TruckersMP Traffic is a simple tool that displays how busy a location is in TruckersMP. https://modding.scssoft.com/index.php?title=Documentation/Engine/Multi_monitor_configuration&oldid=1686. frustum_subrect_height: 1.000000 normalized_width: 0.500000 vertical_fov_override: 43.500000 pitch_offset: 0.000000 horizontal_fov_override: 115.290000 roll_offset: 0.000000 Hal yang pertama yang anda perlukan tentunya monitor ekstra dan bersamaan dengan itu, anda mungkin memerlukan beberapa kabel dan konektor. horizontal_fov_override: 93.200000 heading_offset: -90.000000 frustum_subrect_width: 0.666000 vertical_fov_relative_offset: 0.000000 monitor_config : _nameless.0714.5618 { heading_offset: 0.000000 monitors: 2 While that works well for normal monitor, it looks wrong on side views of multi monitor setup. With that in mind, … monitors: 1 It works best, if the second screen is angeled and you look at it at a square angle. transportResolution=1920x1080 normalized_ui_x: 0.500000 NOTE! Instead, we’re here to help you find the perfect monitor configuration that fits your setup, regardless of which sim you prefer. render_interior: true normalized_y: 0.000000 sourceRect=0,0,1920,1080 Alle handelsmerken zijn eigendom van hun respectievelijke eigenaren in de Verenigde Staten en andere landen. vertical_fov_relative_offset: 0.000000 For Radeon™ Software Adrenalin 2020 Edition instructions, please refer to article. Multi-Monitor setup is also known as the Multi-Display or the Multi-Head setup and as the name implies, it refers to the process of viewing your programs on more than one screens. heading_offset is the setting you are looking for. antialiasing=0 Real time map for TruckersMP (Euro Truck Simulator 2 Multiplayer and American Truck Simulator Multiplayer) Real time map for TruckersMP. name: center I get the 2 monitors working in AMS and rfactor 2 but ETS2 renders only 1 monitor resolution leaving the second monitor black. monitor_config : _nameless.0714.5590 { normalized_x: 0.500000 normalized_x: 0.000000 Can't select the first monitor/display when plugging in a second device. render_interior: true normalized_y: 0.000000 name: center normalized_y: 0.000000 name: left vsync=0 This page was last edited on 16 February 2016, at 09:27. normalized_width: 1.000000 ETS2 - Simulation 1-ETS2 - Simulation 2- ETS2 - [US] Simulation-ETS2 - [SGP] Simulation-ETS2 - Arcade-ETS2 - ProMods-ETS2 - … camera_space_offset: (0.000000, 0.000000, 0.000000) } frustum_subrect_x: 0.000000 Alle rechten voorbehouden. render_exterior: true heading_offset: 0.000000 render_exterior: true } Disabelling the driver animation worked for me also, i tested it on most Grp5 cars and it worked fine with those. renderResolution=3960x1080 Note that all built in-modes expect at least three monitors and will actually enabled only when the resolution has aspect ratio of at least 2.5:1. See "right hand wheel", it has info what should be mirrored and a full config. pitch_offset: 0.000000 frustum_subrect_y: 0.000000 I'm having the inability to view an extended view on the second external [03rd] monitor from my Laptop. roll_offset: 0.000000 devID=1 horizontal_fov_relative_offset: 0.000000 horizontal_fov_relative_offset: 0.000000 Since there are a lot of great racing sims to choose from, we won’t be focusing on individual titles for our recommendations. normalized_height: 1.000000 [debug] dllPathD3D9=auto screenshotFormat=jpg multimon_config : _nameless.04A6.56A8 { It works near flawlessly! Dit voorwerp zal alleen zichtbaar zijn voor jezelf, admins en iedereen die een maker is. vertical_fov_relative_offset: 0.000000 Dual monitors for gaming would result in a black bar in the middle of the game screen, so I doubt it would be used for that. frustum_subrect_y: 0.000000 ETS2 was the one I was looking forward to the most. smoothing=1 For that reason it is recommended to set g_interior_camera_zero_pitch to 1 before launching the game to disable this feature without need to modify game data. frustum_subrect_y: 0.000000 horizontal_fov_relative_offset: 0.000000 horizontal_fov_relative_offset: 0.000000 render_interior: true camera_space_offset: (0.000000, 0.000000, 0.000000) horizontal_fov_override: 90.000000 SiiNunit normalized_ui_width: 1.000000 The final resolution is the horizontal and/or vertical sum of the individual monitors. Please like and subscribe to keep the content flowingYour comments and likes are appreciated debugD3D=0 } vertical_fov_relative_offset: 0.000000 Can you also make these adjustments whilst the game is running? You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. The settings above are for most part of europe where the steering wheel is on the left side. }, @mister I could send you over my specs if you wanted as mine are the mirrored ones of DCs hope this helps. I want to set up a 2nd monitor to view the left side more. roll_offset: 0.000000 horizontal_fov_override: 93.200000 normalized_y: 0.000000 frustum_subrect_y: 0.000000 https://steamcommunity.com/sharedfiles/filedetails/?id=628485050 normalized_width: 0.500000 noSync=0 Dc, I feel like the view for me needs to be rotated round to the right slightly and possible back a bit if possible. noSync=0 render_interior: true monitors[0]: _nameless.0714.5590 horizontal_fov_override: 90.000000 SiiNunit monitors[0]: _nameless.0714.5590 Een deel van de geospatiale informatie op deze website is afkomstig van, Español - Latinoamérica (Spaans - Latijns-Amerika), Português - Brasil (Braziliaans-Portugees), https://docs.google.com/spreadsheets/d/1LNAIA2uqw-3_Zj2zY5lnxc8n9qXvwfresYllwtJziH8, http://steamcommunity.com/app/227300/discussions/0/458604254443869880/, http://steamcommunity.com/app/270880/discussions/0/458605613410501954/, http://steamcommunity.com/app/227300/discussions/0/618459931319837947/, http://www.softth.net/forum/index.php?topic=2966.0, http://www.eurotrucksimulator2.com/multimon_config.php, https://github.com/falahati/HeliosDisplayManagement. pitch_offset: 0.000000 } horizontal_fov_relative_offset: 0.000000 name: main It basically gives you a broader and clearer view of whatever you are doing on your computer system. After eciving a second monitor, Ive started using Dual Monitor setups for a lot of my Simulators. name: left In this mode the game takes the configuration from \Documents\
\multimon_config.sii. vertical_fov_override: 60.000000 normalized_width: 0.500000 horizontal_fov_override: 115.290000 Yeah, a while back i added another chapter. frustum_subrect_width: 1.000000 Even when running multiple 1080p monitors and a 4K monitor, the … camera_space_offset: (0.000000, 0.000000, 0.000000) [head_primary] my monitors mostly match yours so essentially im trying to get the option i used which is option A but RHD, is there a possibility you could help? frustum_subrect_x: 0.000000 vertical_fov_override: 60.000000 Like I allready said, first part is to merge both screens to a single virtual one. Made Queries & Research. normalized_x: 0.500000 enableVBQuirk=0 horizontal_fov_override: 145.000000 Je moet inloggen of registreren om dit te kunnen doen. To prevent the "fisheye" effect on the far side of the vew, it is possible to setup a second view. name: right These changes have not yet been added to the game, but are expected to be released in a future update: 1. }, Step 2, option C - hybrid - screen at 40° angle. normalized_ui_width: 0.500000 Other modes are documented in ETS2 Multi-Monitor Support [www.eurotrucksimulator2.com] Depending how the screens are placed, we can choose between different settings. normalized_height: 1.000000 Then go to Documents/Euro Truck Simulator 2/ and create a file called multimon_config.sii and drop in the following base multimon config for left hand drive trucks: render_interior: true monitors[1]: _nameless.0714.5618 For an UK truck, you probably want to mirror the settings. Most PC racing sims support both single-monitor and multi-monitor configurations so you can create a setup that matches your play style and space requirements. I tried both Fullscreen and window mode with no success. keepComposition=0 normalized_height: 1.000000 monitors[1]: _nameless.0714.5618 roll_offset: 0.000000 frustum_subrect_width: 0.463350 monitors: 2 monitor_config : _nameless.0714.5618 { Monitor positioning uses relative coordinates, so your X position will be the relative position of the main monitor, which is 1920/6400 - or 0.30. }, Step 2, option B - dual view/camera - angeled screens. render_interior: true normalized_ui_x: 0.000000 { normalized_x: 0.000000 frustum_subrect_x: 0.333000 frustum_subrect_height: 1.000000 fpsLimit=0, Step 1, option B - NVIDIA Surround / AMD Eyefinity, Step 1, option C - Helios Display Manager. roll_offset: 0.000000 frustum_subrect_x: 0.000000 camera_space_offset: (0.000000, 0.000000, 0.000000) heading_offset: 0.000000 Het is alleen zichtbaar voor jou. frustum_subrect_y: 0.000000 { normalized_x: 0.000000 Those modes are selected using r_multimon_mode cvar. normalized_x: 0.500000 name: center processAffinity=0 When using the game set up with multiple separate views per the instructions below, the driver based bezel correction (the one that your display drivers may offer) should be disabled and the corresponding cvars (game config variables, see bellow) should be used instead to have the game handle the bezel gaps on its own. render_exterior: true normalized_width: 0.500000 This document provides information and step-by-step instructions on how to set up and configure AMD Eyefinity. You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. pitch_offset: 0.000000 Unfortunately ETS2/ATS is not designed to be used with dual monitor setups, and because of this, TruckersMP also has issues. Go to your user-ETS2 folder (the folder where your savegame etc is located) and open "config.cfg" in texteditor. pitch_offset: 0.000000 horizontal_fov_relative_offset: 0.000000 heading_offset: -40.000000 vertical_fov_override: 43.500000 frustum_subrect_width: 0.463350 multimon_config : _nameless.04A6.56A8 { Hİ @Mercedez9512 First enter your settings from your computer then you will see your 2nd monitor in the devices section. } heading_offset: 40.000000 I run win 7, nvidia 750 TI, 2 monitor lg22" connected to hdmi and dvi. Position of the UI and monitors in the virtual display created by driver is specified using normalized coordinates where [0,0] corresponds to left bottom corner and [1,1] corresponds to top right corner. } vertical_fov_override: 0.000000 The content contained in this article is based on Radeon™ Software Adrenalin 2019 Edition 19.12.1 and earlier Adrenalin Edition drivers. 2. enable your monitor. (All that matters to me atm ) Now i just have to fine tune the angle of monitors and bezel correction so that i get what i want. tripleBuffer=0 monitors[1]: _nameless.0714.5618 normalized_height: 1.000000 frustum_subrect_x: 0.000000 transportMethod=auto render_exterior: true monitor_config : _nameless.0714.5618 { render_exterior: true Thank you. monitor_config : _nameless.0714.5590 { im currently using your final 'C' set up but mirrored for RHD, what id like to know is what do i change to rotate the camera slighty further round to the right so i can see slightly more out the window? normalized_y: 0.000000 { Environment: Desktop system with Intel® Core™ i5-6600K Processor. heading_offset: 0.000000 devID=1 normalized_width: 0.500000 normalized_x: 0.500000 sourceRect=2040,0,1920,1080 screenMode=1920x1080 normalized_x: 0.000000 pitch_offset: 0.000000 American Truck Simulator (ATS), Euro Truck Simulator 2 (ETS2) and ProMods are supported! frustum_subrect_width: 1.000000 multimon_config : _nameless.04A6.56A8 { render_exterior: true } Unfortunanly in default settings the game center the view. When using the game set up with multiple separate views per the instructions below, the driver based bezel correction (the one that your display drivers may offer) should be disabled and the corresponding cvars (game config variables, see bellow) should be used instead to have the ga… heading_offset: 40.000000 You will need to have Nvidia driver 344.11 acording to the Steam forums(AMD users should be able to since at least a couple of years ago) and then you can use the Customized mode (r_multimon_mode 4). multimon_config : _nameless.0000.0000.0472.B1D0 { If the file does not exist, it is created the first time the game starts in this mode. This guide shows how to configure a working dualscreen setup. including the Laptop's Built-In. normalized_ui_width: 0.500000 2. our process is try to make the game resolution 1920 * 1080 den 3840 * 1080. © Valve Corporation. As it’s set to 0.0 do then change it to say -0.10 for instance. frustum_subrect_x: 0.000000 frustum_subrect_width: 1.000000 Step 2, option A - single view/camera - plane screens. I have the laptop screen, and 2 external 1080p monitors. The game supports several built-in modes. Zie de. frustum_subrect_height: 1.000000 [overrides] The default interior cameras look slightly downwards to make the truck dashboard more visible. frustum_subrect_y: 0.000000 screenMode=1920x1080 It is enabled by setting r_multimon_mode cvar to 4. normalized_height: 1.000000 Game Time:-Servers List. normalized_ui_x: 0.000000 This assembly is very commonly used nowadays as people are becoming more and more dependent on technology. monitor_config : _nameless.0000.0000.06F3.CE30 { You can either edit the file manually or use in-game multimon command to do most adjustments on the fly. } compatibleIB=0 sourceRect=0,0,1920,1080 camera_space_offset: (0.000000, 0.000000, 0.000000) pitch_offset: 0.000000 I want to run ETS2 on 2 monitors with soft th but I can't. FOVForceHorizontal=0 transportResolution=1920x1080 I wasn't happy with either of the two options. I drive RHD (UK side) but mostly drive in Europe, so I have to keep adjusting my view to see my other mirror more often that I do when driving LHD. transportMethod=auto frustum_subrect_height: 1.000000 frustum_subrect_width: 1.000000 I was delighted with the result. Found out that the Intel® HD Graphics 630 which stated it supports upto 03 monitors MAX. [head_primary] } normalized_height: 1.000000 vertical_fov_relative_offset: 0.000000 roll_offset: 0.000000 Find the line "uset r_multimon_mode" and set the value to 4. FOVForceVertical=0 The remaining 3 French cities reskinned Nah, mari kita cari tahu sekarang tentang bagaimana cara mengatur dual monitor pada Windows 10. }, SiiNunit I would like all 3 monitors to show 3 different screens. Cara Setup Dual Monitor pada Windows 10. compatibleVB=0 When using the game set up with multiple separate views per the instructions below, the driver based bezel corre… Hi, I have the Dell XPS 15 9560 laptop with the NVIDIA GeForce GTX 1050 video card, which based on this forum is capable of 3 monitors. normalized_height: 1.000000 { Note that when using the multimon command, care must be taken to explicitly save the result before exiting the game or changing settings using the game options screen as the changes would be lost in that case. vertical_fov_relative_offset: 0.000000 forceResolution=0 Thank you, do I only change the centre screen? monitor_config : _nameless.0714.5590 { [head_1] ... An AMD Eyefinity display group cannot span across multiple graphics cards. normalized_x: 0.000000 In this mode we greatly increase the FOV and move the camera to the center of the first screen. The steering wheel is split on two screens. vertical_fov_override: 60.000000 Entire monitor or UI must fit inside the [0;1] range or the behavior is undefined. For other uses, the impact of running an additional monitor is negligible. normalized_ui_width: 0.625000 vertical_fov_relative_offset: 0.000000 For example: Three 1920x1080 displays arranged in a horizontal 3x1 AMD Eyefinity mode would create a desktop area of 5760x1080. } sourceRect=2040,0,1920,1080 monitors[0]: _nameless.0714.5590 There's no fix for this other than not using dual monitor and instead using 3 monitors or 4 (3 wide +1 below setup) as stated in SCS's Multimon configuration for ETS2/ATS. monitors[0]: _nameless.0000.0000.06F3.CE30 Als je denkt dat je item ten onrechte is verwijderd, neem je contact op met, Dit voorwerp is incompatibel met Euro Truck Simulator 2. frustum_subrect_height: 1.000000 vertical_fov_override: 0.000000 render_interior: true roll_offset: 0.000000 } Dit item is van de community verwijderd omdat het de richtlijnen voor de Steam Community en communityinhoud schendt. normalized_y: 0.000000 A dual monitor system displays nothing on the second screen. monitors: 2 zClear=1 Positive for left, negative to rotate right. [head_1] The visual portion of the display occupies the right 70%, or 0.70, so we now know the X position and the width. dllPathDXGI=auto nonlocalFormat=RGB16D SiiNunit This was however until I tried TMP. In this guide I will show how to configure the OS and the game to work properly with two screens. Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. camera_space_offset: (0.000000, 0.000000, 0.000000) Saving the time to esc and reload the game every time? fpsLimit=0, monitor_config : _nameless.0714.5590 { normalized_ui_x: 0.000000 The visualization in modes 2 and 3 can be further controlled by following cvars: This mode allows bigger flexibility over the setup for 1-4 monitors. A value of -0,1 is so small, you wont notice any difference. frustum_subrect_x: 0.536650 [main] camera_space_offset: (0.000000, 0.000000, 0.000000) name: right frustum_subrect_x: 0.000000 frustum_subrect_height: 1.000000 Note that unlike the predefined modes, this mode can be enabled regardless of the aspect ratio of the display. Dual monitors are part of a standard PC gaming setup these days. horizontal_fov_relative_offset: 0.000000 Now we have a picture on both of our screens. Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. normalized_width: 0.500000 } Dit item zal alleen zichtbaar zijn in zoekresultaten voor jezelf, je vrienden en administrators. dllPathD3D11=auto Having multiple monitors is one of the many benefits of falling monitor prices, as they're becoming more affordable more and more people are opting for multi-monitor gaming Monday 15th April 2013 }. frustum_subrect_y: 0.000000 Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. compatibleTex=0 Hello, it seems im struggling to understand how to convert to RHD. frustum_subrect_height: 1.000000
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